With 10 years of experience in game design, I specialize in level design, narrative development, and production for AA and AAA titles. Over the past five years, I have taken on both design and production roles, leading end-to-end projects and collaborating with multidisciplinary teams to create immersive player experiences.
I create engaging gameplay experiences by designing levels that not only challenge players but also enhance the storytelling and core mechanics of the game.
Currently, I am a Senior Level Designer at People Can Fly, working on Gears of War E-Day,
Previously, at Electronic Arts, I contributed to NHL 21 & NHL 22, focusing on dialogue and storyline features for offline game modes. Beyond game development, I have a deep understanding of combat design, architecture, wayfinding, spatial cognition, environmental psychology, and urban planning & design, all of which influence my approach to level and world-building.
As a self-learner, I continuously explore new ways to refine my craft, combining technical expertise with creative storytelling to build engaging and immersive experiences.
Key Skills:
✔️ Level Design & Gameplay Mechanics
✔️ Combat Design & Game Systems
✔️ Wayfinding & Spatial Cognition
✔️ Environmental Psychology & World-Building
✔️ Urban Planning & Architectural Design
✔️ Production & Team Leadership
✔️ Unreal Engine 5 Expert
✔️ Level Design & Gameplay Mechanics
✔️ Combat Design & Game Systems
✔️ Wayfinding & Spatial Cognition
✔️ Environmental Psychology & World-Building
✔️ Urban Planning & Architectural Design
✔️ Production & Team Leadership
✔️ Unreal Engine 5 Expert
Outside of game development, I am a musician and painter, passionate about creativity in all forms. I enjoy playing the guitar, painting landscapes, and drawing inspiration from classic films and Star Wars.