I believe that respect and passion are the foundations of professional growth, and I strive to bring these values into every project I undertake.
With over 10 years of experience designing levels and crafting gameplay for AA and AAA video games, I have developed a deep understanding of the intricacies of both level and game design. As a producer, I take pride in owning my work and serving as a proactive problem solver who thrives in collaborative environments.
I specialize in creating clear, actionable documentation that simplifies complex ideas, ensuring alignment across multidisciplinary teams. My experience includes designing simplified geometry scenes, crafting immersive quests and missions, and developing engaging in-game events that enhance the overall player experience.
My technical toolkit includes expertise in Unreal Engine 4 (UE4), Perforce, Jira, and the Adobe suite. I excel in building layouts, scripting gameplay objects and events, and designing with a holistic perspective that ties gameplay, narrative, and environment into a cohesive experience.
Leadership and teamwork are essential aspects of my professional journey. I believe in fostering strong connections with my team to create an environment where everyone can collaborate effectively and achieve outstanding results together.