Please see my Full CV at my  Linkedin Page

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People can Fly
I've been working on different project  ( Gemini, Dagger, Maverick ) as a Senior Level Designer.

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NHL21
Electronic Arts  (Globant)
Game Designer
Apr 2020 – Present 

 >Game Designer  for offline gamemodes.
----------------------------------------------------------------------------------------------------------------------------------------Globant 
Level Designer ( Ununnounced Project )
Jan 2020 – Sep 2020 
Plan and design of a 5 square km environment level, divided into four regions that support Multiplayer 4v4 action gameplay mechanics and three different game modes.  >I worked in cooperation with Concept, Technical, and Lighting Artists to deliver the artistic vision for the Level while keeping inside scope with the already developed systems. >In the latest phase of development, my responsibilities shifted more into a creative Producer kind of role, assuring Quality and delivery times.
----------------------------------------------------------------------------------------------------------------------------------------NBA LIVE
Electronic Arts  (Globant)
 Game Designer
Sep 2019 – Apr 2020 
>I worked as a contractor Game Designer for Electronic Arts NBA LIVE Franchise. >Main responsibilities were to design Player Progression and Narrative Systems for offline game modes.  
----------------------------------------------------------------------------------------------------------------------------------------UFC 4
Electronic Arts  (Globant)
Game Producer / Game DEsigner
Nov 2018 – Aug 2019 
>I worked as a contractor Game Producer for Electronic Arts UFC Franchise. > Responsibilities were to provide  the team, clear definitions about the game during the production phase.  
---------------------------------------------------------------------------------------------------------------------------------------Drone Strike Force
Globant
Level Designer / Game Designer
May 2017 – Nov 2018
>Drone Strike Force (DSF), a challenging online multiplayer shooter with three-dimensional gameplay with an emphasis on competitive, skill-based combat with military drones. DSF was fully developed in UE4. 
>As Level Designer I was responsible for planning and design gameplay spaces, blocking out and iterating different types of level layouts based on the product vision. >I worked with the concept and environment artists to achieve stunning visuals. >As a Game Designer, I was responsible for the Design of the camera and character movement systems. >Design and balance of weapons systems.
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OPQAM GAME STUDIO
Level Designer / Game Designer
FEB 2015 – JUL 2016 
>Plan and design of 14 levels. >Scripting of gameplay features like enemies attack patterns,  environmental puzzles, level progression elements. >Design and implementation of narrative components like story beat, presented in a journal like format. >Design, prototype, and implementation in-game dialogues.
>Implementation and adjustment of SFX and VFX.  
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OPQAM GAME STUDIO
QA Analyst
Sep 2014 – Nov 2014 
>QV and QA Testing for PS4, PS Vita, and PC.